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The following commands are entered into the chat window. Most are considered "cheats" and require permission on the server before use.

BreatheDeep

Increase a player's jump height and movement speed.

BreatheDeep <ID> <JumpHeight> <MoveSpeed> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
JumpHeight Integer Amount to add to jump height.
MoveSpeed Integer Amount to add to movement speed.

Example:

/cheat BreatheDeep 0 20 500


ControlBuildings

Claims all structures around the player to them.

ControlBuildings <ID> <Radius> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
Radius Integer Area around the player.

Example:

/cheat ControlBuildings 0 300


FoodForThought

Shows a list of all players including their steam ID and map XYZ coordinates, which can be used with the NoGlues teleport command.

FoodForThought <ID> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.

Example:

/cheat FoodForThought 0


GameOverMan

Damages player.

GameOverMan <ID> <Damage> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
Damage Integer Amount of survival damage.

Example:

/cheat GameOverMan 0 9999


MedievalMan

Gives the player NumStacks of all functional ammo types with PerStack in each.

MedievalMan <ID> <NumStacks> <PerStack> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
NumStacks Integer Number of stacks to spawn.
PerStack Integer Number of items per stack.

Example:

/cheat MedievalMan 0 1 999


ModifyThePhaseVariance

Sets current progression level of the player, which affects how many bots you can have.

ModifyThePhaseVariance <ID> <Level> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
Level Integer Player's progression level.

Example:

/cheat ModifyThePhaseVariance 0 3


NoGlues

Teleport a player to map location XYZ. Converts from map coordinates to world coordinates automatically.

NoGlues <ID> <X> <Y> <Z> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
X Integer X coordinate
Y Integer Y coordinate
Z Integer Z coordinate

Example:

/cheat NoGlues 0 256 200 14


OperationCWAL

Sets the base damage of the player's currently equipped weapon.

OperationCWAL <ID> <Damage> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
Damage Integer Base damage amount.

Example:

/cheat OperationCWAL 0 9999


Ophelia

Calls an environmental event in the world.

Ophelia <Index> 

Cheat: Yes

Arguments:

Name Type Description
Index Integer Environment event index, or -1 for a list.

Example:

/cheat Ophelia 2


PowerOverwhelming

Sets the player's energy to full.

PowerOverwhelming <ID> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.

Example:

/cheat PowerOverwhelming 0


RadioFreeZerg

Spawns a pirate raid for a player.

RadioFreeZerg <ID> <Delay> <Level> <Number> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
Delay Integer Amount to delay before the Pirate raid begins.
Level Integer Level of raiding pirates.
Number Integer Number of pirates in the raid group.

Example:

/cheat RadioFreeZerg 0 15 100 12


ResetPlayer

Respawns the player in a new pawn.

ResetPlayer <ID> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.

Example:

/cheat ResetPlayer 0


ShowMeTheMoney

Gives the player an item or stacks of an item, based on the item ID. The item ID index changes every time the server restarts or a game is loaded, so you will need to get a new index list for the correct IDs.

ShowMeTheMoney <ID> <NumStacks> <PerStack> <ItemID> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
NumStacks Integer Number of stacks to spawn.
PerStack Integer Number of items per stack.
ItemID Integer ID of the item to spawn, or -1 for a list.

Example:

/cheat ShowMeTheMoney 0 2 999 128


SomethingForNothing

Increase a player's stat.

SomethingForNothing <ID> <Value> <StatIndex> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
Value Integer Amount to add.
StatIndex Integer Index of the stat class.

Example:

/cheat SomethingForNothing 0 10 5


StayingAlive

Sets the player's health to full.

StayingAlive <ID> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.

Example:

/cheat StayingAlive 0


TheGathering

Gives the player an item based on its classname.

TheGathering <ID> <Classname> <Count> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
Classname Integer Item classname.
Count Integer Number of items to spawn

Example:

/cheat TheGathering 0 Resource_HardenedSteel_C 999


Thereisnourflevel

Resets the player's inventory to default settings.

Thereisnourflevel <ID> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.

Example:

/cheat Thereisnourflevel 0


UpUpDownDown

Spawns a friendly bot for player.

UpUpDownDown <ID> <Type> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
Type Integer Type of bot.
  • 1: Drone
  • 2: Humanoid

Example:

/cheat UpUpDownDown 0 2


WarAintWhatItUsedToBe

Gives the player all armor and weapons of a certain type.

WarAintWhatItUsedToBe <ID> <Type> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.
Type Integer Type of armor and weapons.
  • 0-2: Melee
  • 3-5: Ranged
  • 6-8: Utility
  • 9-11: Gathering
  • 12-14: Worker
  • 15-17: Soldier
  • 18-20: Stalker

Example:

/cheat WarAintWhatItUsedToBe 0 14


WhatsMineIsMine

Resets the player's tutorial.

WhatsMineIsMine <ID> 

Cheat: Yes

Arguments:

Name Type Description
ID Integer Player's steam ID or 0 for self.

Example:

/cheat WhatsMineIsMine 0
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